PokéSurvivor Update Log: October 2026 Changes
A dated log of PokéSurvivor updates from launch on October 7 to October 14, 2026: the Arceus endgame, bonds, co-op fixes and balance changes.
Last updated: 2026-10-14
This log summarizes the game's public changelog in plain language, newest first. It is current to October 14, 2026.
14 October: account recovery and co-op fixes
- You can link a Gmail address to a name-and-password account, so Google sign-in recovers it if you forget the password.
- The weekly and monthly leaderboards reset to match the all-time board. Only runs that reach the Judgment of Arceus count.
- Co-op fixes: no more stalls while players wait on each other's choices, enemies hidden for non-hosts after a rift are visible again, and friends' status and invitations work even if a device clock is wrong.
13 October: the Judgment of Arceus
- New endgame at minute 30: Arceus descends, takes you to the Ruins of Judgment, and a legendary joins every 5 seconds with double the health and damage of the last. See the boss guide.
- Three new achievements, new boss music, and a flag button for reporting suspicious leaderboard records.
- The all-time leaderboard was reset, records over 35 minutes were removed, overtime from minute 60 was removed, and rifts stop opening at 28:00.
- The server now checks that leaderboard records were really played.
- Gacha pulls and rewards are saved to the cloud immediately.
12 October: overtime and less random rifts
- Overtime was added (and removed the next day when the Judgment arrived), plus automatic game updates and a What's new window.
- Choose the normal or shiny version of your partner from the main menu.
- New per-Pokémon upgrades: Critical Hit, Card reroll and Ban. You can also pin moves to specific slots.
- Balance: Rock Slide was weakened, rerolls no longer come from bosses (one free per run, more can be bought), and rift legendaries drop a x10 ticket half the time instead of always.
- Healers are capped at 2.5 times, melee attacks reduce damage taken by 25% while active and hit 25% farther for 20% more damage.
- Rifts became more predictable, with at most 2.5 minutes between them, and unbeaten legendaries show up four times as often.
- Gacha shinies no longer come out as duplicates. See the shiny guide.
- The game moved to new servers, so you may need to sign in again. Saves are unchanged.
11 October: bonds
- Bonds: after defeating a legendary you can fuse up to four moves that fire together from one slot.
- A button to reroll level-up cards.
- More rifts, weaker psychic moves and healers, and limits on how often stat cards can be taken.
- Fixes for a black screen in hour-long runs, tickets lost when closing a tab, and an upgrade that was charged but not applied.
10 October: more challenge
- Bosses and legendaries gained four telegraphed attacks and enrage at half health.
- 12 new moves and 8 new attack styles: boomerang, chain, mines, meteors, turret, dash, trail and spray.
- Mid-run events: single-type hordes, golden hour, lost Pokémon, and Meowth and Gholdengo running away loaded with coins.
- Harder overall: fewer but tougher enemies, slower levelling, rarer tickets, and bosses drop a x10 ticket one time in three.
9 October: mobile and English
- Play on phones and tablets with a touch joystick, and install the game as an app.
- The game is available in English and Spanish, with a settings screen and automatic graphics quality.
8 October: missions, rifts and co-op
- Daily and weekly missions, achievements with medals and titles, and a public profile.
- Held items, move evolutions, and enemies that heal, shield, summon or explode.
- Rifts to 18 legendary arenas, one per type, and weather that changes fights.
- Co-op with a friends list, leaderboards, per-Pokémon upgrades, a ticket gacha and a type chart.
7 October: launch
- First public version of PokéSurvivor.
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